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- #How to outline an irregular polygon java lwjgl how to#
- #How to outline an irregular polygon java lwjgl code#
#How to outline an irregular polygon java lwjgl how to#
Once you know how to build certain shapes, you can build an infinite number of things, and impress other players greatly. Although knowing how to build these shapes will not help you at all with survival skills, when making statues, pixel art, house, and/or large fountains, adding triangles and circles to your building will give it much more depth.Ī clown face consisting only of circles, as well as semi-circles for the frame. Knowing how to build triangles and circles can be very beneficial if you build very often.
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expand the tutorial to include this information. Here is my code: self.test = initWithFrame:CGRectMake(0, 0, 200, 200)] I tried adding the mask as a sublayer of the superview so that it stays put, but that had very weird results. I understand that that is to be expected because all I did was add it as the mask of the view so it stands to reason that it will move if the thing it's tied to moves.
#How to outline an irregular polygon java lwjgl code#
The problem is that with the code I have written based on your answer, when I move the view the mask moves with it. This is so that I can give the impression of the mask being "filled up" by the view. My intention was to move the view being masked while the mask remains in the same place on screen. I tried your answer, Rob, and it works great except for one thing. For the record the filling of the shape will match the y value of the users finger, so it can't be a continuous animation. If anyone has any better ideas for how to implement this that would be greatly appreciated. If I could make it so that a certain view is only visible within the path then I could simply create a UIView of the color I want and then change the y coordinate of its frame as I please, effectively filling in the shape. The reason for this is that I have the outline of an irregular shape, and I want to fill in the shape gradually with a solid color from top to bottom. What I mean is that I want to be able to see the view only in the region within the closed Bezier Path. I am wondering if it is possible to clip a view to a Bezier Path.